3D Visualisations

A blog all about our 3d design services

Common Mistakes to Avoid in 3D Architectural Visualisation

   

There are so many good 3D architectural visualisation artists that are still making some of the most common mistakes in their designs. If it weren’t for these mistakes, their designs will most turn into works of art. Let’s look at some of the most common mistakes that 3D designers make and that should be avoided.

  • The use of low-resolution textures in maps is a fairly common practice. These just bring down the design. Instead just buy some of those cheap texture maps that are easily available online. You can use texture effects like bump and displacement and sub surface scattering to add life and texture to the design.
  • The landscape is not designed with the same effort as the building is a common mistake. To create a complete view of a building it is important to take in its surrounding landscape to give the 3D design a realistic view. Backgrounds, foreground, mid-ground and distant-ground all play an important role in 3D architectural visualisation.
  • Poor composition in the 3D model is a very common mistake. Architectural visualisation is all about the composition as much as it is about the lighting and the subject. When it comes to architectural visualisation, all the shots should be taken with vertical walls running parallel to sides of the shot. This is the rule of thumb for most building shots. It makes the design look balanced.
  • Colour balancing and mapping are often lacking. So make sure that you analyse your design while looking at the tone balancing. Make sure that all the tones are natural and there are no unnatural tints in the image. The lighting should also be set from all the natural angles so that the whole scene looks as natural as possible.
  • Add entourage to your 3D architectural visualisation design in the form of cars, trees, people, etc. Make sure that whatever you add to your design has lighting in the same direction as the whole scene. You don’t want two or three objects in the design whose shadows are opposite to the rest of the scene.